Welcome Session Online
We encourage our students to become active and aware citizens, therefore, contributing to a better world. Students identify problems in their community - based on the 17 Sustainable Development Goals - and find digital solutions. Throughout the programme, they are in touch with experts that bring them closer to the real world.
We work with schools and give our support to educators. We offer an innovative pedagogical approach to teachers, who provide this work in the classroom, where students learn in a more motivated environment.
The Experts community is a group of volunteers who make their time available to share their professional experience and give new perspectives to students and educators. The students create a product that solves a social problem. They use real world methods, such as design thinking and the minimum viable product (MVP).
United Kingdom, Portugal, Poland and others.
We continue with the same goal of innovating traditional education and encouraging young students to create sustainable solutions - APPS - for a better world - FOR GOOD. Despite the pandemic that forced the world to stop, educators and students, remotely and resiliently, continued to use their power of action in their community.
Welcome Session Online
1st Live Session
Porto, Lisbon, Coimbra and Madeira
5 Synchronous Sessions
154 Accredited Educators
to schools that have participated for the first time
For the first time, we had VIRTUAL visits to schools and we continued with our telephone support
28 virtual visits
+15 requests from schools
Portugal supports the development of the Apps for Good pilot in Poland with 6 schools.
A unique opportunity for us to celebrate together, and VIRTUALLY, all the work carried out by the 90 teams of students who took part in the North (Valongo) and Central-South (Oeiras) Regional Meetings.
20 solutions have been selected for the Final Event
HOME STUDY | three new courses were launched on the platform for the students to do at home - from basic app design to machine learning.
* Mathematics and Science, Chemistry and Physics, Biology and Geology, Visual Arts, English, Portuguese, Geography, Librarian, Special Education, among others
The involvement in Apps for Good is in line with the six areas of the Framework, contributing positively to the development of digital skills in teachers. It has a greater impact on the promotion of digital skills among students, for the professional involvement and the training of students.
A educator who participated in previous editions of Apps for Good. It is an adviser, an example of good educational practice, who shares his/her experience with other educators and contributes to the improvement and growth of the programme.
* Based on The European Framework for the Digital Competence of Educators (DigCompEdu).
Classes have been suspended this year, yet there has been an increase in the confidence and resilience of students as well as in their ability to solve problems, in their communication and in their creativity..
In addition to the direct impact on students' skills and confidence, Apps for Good also sparks students' interest for different academic or professional pathways. The contact that students have with the Experts community is critical to the connection between the classroom and the real world.
It remains one of the objectives of Apps for Good to understand the impact of the programme on the interest and motivation of girls for technology-related projects.
Example: 205 girls, aged between 10 and 20, who are in elementary and secondary education.
A student who has already taken part in the Apps for Good programme and competition. Even after his participation in the programme, it continues to be involved in new experiences with partners, events, training, organization and dynamism of the Regional Meetings together with the Apps for Good team.
We noted that the connection with the programme is still effective in terms of: problem-solving skills, communication skills, confidence in general, resilience and creativity, social responsibility and project management skills, teamwork, programming skills and the value of technologies to respond to social problems..