Apps for Good Portugal

6th Edition | 2019/2020

Towards a more inclusive, sustainable and innovative education.

OUR APPROACH


STUDENTS | Geared towards the common good

We encourage our students to become active and aware citizens, therefore, contributing to a better world. Students identify problems in their community - based on the 17 Sustainable Development Goals - and find digital solutions. Throughout the programme, they are in touch with experts that bring them closer to the real world.

26097 STUDENTS

EDUCATORS | Transforming the teaching methods

We work with schools and give our support to educators. We offer an innovative pedagogical approach to teachers, who provide this work in the classroom, where students learn in a more motivated environment.

1388 EDUCATORS

EXPERTS | The real world context

The Experts community is a group of volunteers who make their time available to share their professional experience and give new perspectives to students and educators. The students create a product that solves a social problem. They use real world methods, such as design thinking and the minimum viable product (MVP).

+1.100 EXPERTS

Apps for Good International

United Kingdom, Portugal, Poland and others.

944 SCHOOLS


6 years of Apps for Good Portugal

We continue with the same goal of innovating traditional education and encouraging young students to create sustainable solutions - APPS - for a better world - FOR GOOD. Despite the pandemic that forced the world to stop, educators and students, remotely and resiliently, continued to use their power of action in their community.


October 2019

Start

Welcome Session Online
90 educators

October 2019 to March 2020

Educators Training

1st Live Session
Porto, Lisbon, Coimbra and Madeira

5 Synchronous Sessions
154 Accredited Educators

November to December 2019

FIRST Visit

to schools that have participated for the first time
65 schools
129 educators
90 students

May to June 2020

FINAL Visit

For the first time, we had VIRTUAL visits to schools and we continued with our telephone support
28 virtual visits
53 educators
208 students

Experts’ Sessions

+15 requests from schools

28th of May, 2020

1st VIRTUAL Regional Meeting in Poland

Portugal supports the development of the Apps for Good pilot in Poland with 6 schools.
12 teams
8 educators
41 students

July 1st to July 3rd, 2020

VIRTUAL Regional Meetings in Portugal

A unique opportunity for us to celebrate together, and VIRTUALLY, all the work carried out by the 90 teams of students who took part in the North (Valongo) and Central-South (Oeiras) Regional Meetings.
20 solutions have been selected for the Final Event
42 schools
114 educators
386 students

SCHOOLS

221 SCHOOLS

KEY STAGES




PROGRAMMES



TYPE OF EDUCATION


61% Mainstream
39% Professional
3% Vocational

One of the advantages highlighted by schools:
THE USE OF DIGITAL RESOURCES AND ONLINE CONTENT

HOME STUDY   |   three new courses were launched on the platform for the students to do at home - from basic app design to machine learning.


ENTRY - APPS FOR GOOD 7th EDITION

www.cdi.org.pt/apps-for-good

EDUCATORS


525 EDUCATORS

* Mathematics and Science, Chemistry and Physics, Biology and Geology, Visual Arts, English, Portuguese, Geography, Librarian, Special Education, among others


8 APPS FOR GOOD POINTS OF IMPACT ON EDUCATORS


Have a better understanding of the skills and talent of their students

Are more satisfied professionally

Have developed new teaching methods

Have acquired new technical skills

Have greater confidence in teaching

Have a greater professional involvement in school

Have developed more collaborative work with other teachers

Consider the Apps for Good methodology very useful, establishing a strong relationship with the “Project for Autonomy and Curriculum Flexibility”


The European Framework for the Digital Competence of Educators (DigCompEdu)

The involvement in Apps for Good is in line with the six areas of the Framework, contributing positively to the development of digital skills in teachers. It has a greater impact on the promotion of digital skills among students, for the professional involvement and the training of students.


NINJA

A educator who participated in previous editions of Apps for Good. It is an adviser, an example of good educational practice, who shares his/her experience with other educators and contributes to the improvement and growth of the programme.

The group of NINJA Teachers has 11 elements to date.



WHAT DID THEY DO?

  • Annual NINJA Meetings
  • User Experience Trainings
  • Erasmus+ Working Group
  • DACs (“Domínios de Autonomia Curricular” - “Areas of Curriculum Autonomy”)
  • Participation in events (Virtual Regional Meetings and Educator Training)

Which areas are the most enhanced by the continued participation of NINJA educators in Apps for Good? *

* Based on The European Framework for the Digital Competence of Educators (DigCompEdu).


WHAT DO THE NINJAS SAY?

Collaboration and sharing between educators is very positive

An opportunity to develop new and relevant personal and professional skills

The possibility of getting outside recognition, in particular from the school (pairs and hierarchies)

STUDENTS



3382 STUDENTS




IMPACT ON TRANSVERSAL SKILLS
18/19 | 19/20


Classes have been suspended this year, yet there has been an increase in the confidence and resilience of students as well as in their ability to solve problems, in their communication and in their creativity..

79%   2018/2019

77%   2018/2019


IN SCHOOL...



IN THE FUTURE...

In addition to the direct impact on students' skills and confidence, Apps for Good also sparks students' interest for different academic or professional pathways. The contact that students have with the Experts community is critical to the connection between the classroom and the real world.


MORE INTERESTED IN...




GIRLS AND TECHNOLOGY?

It remains one of the objectives of Apps for Good to understand the impact of the programme on the interest and motivation of girls for technology-related projects.
Example: 205 girls, aged between 10 and 20, who are in elementary and secondary education.


Believe that technology projects are aimed at both girls and boys

Feel able to develop technology-related projects

Believe that their participation in Apps for Good has stimulated their interest in technology

Think of an academic or professional future linked to the technology area


FELLOW

A student who has already taken part in the Apps for Good programme and competition. Even after his participation in the programme, it continues to be involved in new experiences with partners, events, training, organization and dynamism of the Regional Meetings together with the Apps for Good team.

We talked to a group of Fellows

We noted that the connection with the programme is still effective in terms of: problem-solving skills, communication skills, confidence in general, resilience and creativity, social responsibility and project management skills, teamwork, programming skills and the value of technologies to respond to social problems..

Why participate in the FELLOWS Community?

“I joined Fellows because I want to stay involved in Apps for Good.”

“I want to contribute, in some way, to a project that has given me so much.”

“I want to keep in touch with CDI and the Apps for Good project, so I can help in future events, meet new people and be available to do new things, always doing my best.”

“It was Apps for Good that motivated me to take my course, so in a way, I think this project changed my way of life.”

“Since I took part in Apps for Good, it has been a lot easier to do all the presentations I need to do.”


RECOGNITION

Apps for Good Portugal is recognized by the European Commission as one of the inspiring practices for the digital world of tomorrow.

Apps for Good won the INCoDe.2030 Seal as a benchmark initiative for EDUCATION.

Apps for Good was the winner of the 6th AGIR Award of REN - 2020 - for promoting school success and fighting against school dropouts.

CDI Portugal's Apps for Good received an honourable mention in the 10th edition of “Prémio Manuel António da Mota”.

For the first time, the United Kingdom has opened its competition to all the Apps for Good teams in the world. A team of Portuguese students won the People’s Choice Award:

SandSpace of “Agrupamento de Escolas Dr. Serafim Leite”. Created in the context of the Covid-19 pandemic, “SandSpace” allows users of 685 Portuguese beaches to indicate and know the updated levels of occupation of the sands. It is available for download on Google Play Store.

APPS FOR GOOD PARTNERS