ABOUT THE HOUSE OF KNOWLEDGE IN VALONGO

The House of Knowledge in Valongo is located in the Vallis Longus Cultural Forum and is open to the public from Monday to Friday, 9.30 am to 1 pm and then from 2 pm to 5.30 pm. It was inaugurated in the 1st Edition of the Switch to Innovation Summit with José Manuel Ribeiro, Mayor of Valongo and Rui Vieira de Castro, Rector of the University of Minho – the two-day event that gave stage to Social Innovation with Technology – on the 18th June 2021. See below the Inauguration Moment.

It is a space equipped with technologies to engage and sensitize citizens in challenges of innovation, learning, creativity, technological experimentation and knowledge, boosting the local community to enhance economic development, social and local entrepreneurship. Therefore, it is a space that is open to the population, with a team prepared to receive anyone and with a great desire to make Valongo Municipality more dynamic around information technologies, knowledge and innovation.

The House of Knowledge represent the channels through which the municipalities and the University of Minho seek to raise awareness and involve citizens, based on a network of people and resources in the area of technologies, which act as supports for sharing knowledge and promoting innovation.

ACTIVITIES

CODERDOJO | CODE CLUB

LAN HOUSE

The doors are open to the Lan House of Valongo, free of charge!

Just check the rules of participation HERE

It’s a space with gaming computers with the main purpose of entertainment with network or online games, streams, videos and for access to quick information for consultation.

Every fortnight on Saturdays from 10:00 to 11:30 a.m.
for children and young people between 9 and 14 years of age.

The Code Club is a project created by Bernardo Leite – one of the winners of the 6th Edition of the Valongo Youth Participatory Budget (OPJV) with the project “Code Club: Create your game”. At the moment, the House of Knowledge in Valongo has a CoderDojo in its premises for free access – in practice, a set of programming classes adapted to children so that they learn to create their own game, website among other themes.

PARTICIPATION WITH PRIOR REGISTRATION

*Once you register, you will receive a confirmation of your participation from the team.
Places are limited to existing space.  

NEWS

Academia CDI
with SAP

14 march 2022

CDI Portugal and SAP have teamed up to create the CDI Academy with SAP for participants who have a tested disability/incapacity and/or the long-term unemployed (LTU). The aim? To develop their soft skills and also their technical and technological skills to qualify as users of SAP’s ERP application for financial management – an area of strong demand and appreciation in the market.

CODERDOJO | Astro PI
Mission Zero

12 march 2022

The last session of CoderDojo, on March 12th, was very special! The participants got involved in the international activity “Mission Zero”, promoted by the Raspberry Pi foundation and the European Space Agency . The youngsters developed a program able to measure the humidity level (with a sensor) on board the International Space Station and communicate it to the astronauts through a custom message. This message will be displayed for 30 seconds!

4th Annual NINJA Meeting
Apps for Good

11 march 2022

Casa do Conhecimento de Valongo hosted the 4th Annual Apps for Good NINJA Meeting. NINJA are teachers who have applied or are applying the Apps for Good methodology and share their experiences so that, together, we can improve their educational practices! During the afternoon, they were surrounded by Immersive Technologies! It was an intense but very productive day!

Erasmus+
Schools Group of Ermesinde

7 march 2022

32 students and 12 teachers from Iceland, Turkey and Finland of the Erasmus+ programme of the Ermesinde Schools Cluster, had the opportunity to experience didactic activities with robotics kits, virtual reality, 3D printing, stamping and gaming!

Erasmus+
Schools Group of Ermesinde

14th February 2022

21 students and 7 Teachers from Croatia, Turkey, Lithuania and Hungary of the Erasmus+ program of Schools Group of Ermesinde, had the opportunity to experience didactic activities with robotics kits, virtual reality, 3D printing and stamping!

LAN HOUSE
OFFICIAL OPENING

17 de January 2022

The doors are open to the Lan House of Alfena and Valongo, free of charge! Just check the rules of participation on the site

It is a space with gaming computers with the main purpose of entertainment with network or online games, streams, videos and for access to quick information for consultation.

CODERDOJO
CODE CLUB

Happens every fortnight on Saturdays - 10h00 to 11h30 a.m Until June 2022

Programming workshops for children and young people – held every other Saturday morning – through the creation of games, animations, websites, robots and digital art. The motto is learning to use technology in a critical and creative way.

4 MAKERS
WITH 1ST CYCLE CHILDREN

16th and 17th November 2021

81 primary school children from Fijós, Montes da Costa, Mirante dos Sonhos and Barreiro schools participated in the Makers Kids Academy! These were two days of

based on the philosophy of “do it yourself” and “learning by doing”, where the children had contact with different technologies, from creative robotics, 3D printing and cutting decorative vinyl.

4 MAKERS
WITH YOUNG PEOPLE

18th and 19th November 2021

With 20 youngsters from the Professional School of Valongo who participated in a 16h action to experience programming with Arduino and 3D printing.

Inauguration of the
Knowledge House in Valongo

18th june 2021

The House of Knowledge in Valongo was inaugurated in the 1st edition of the Switch to Innovation Summit with José Manuel Ribeiro, Mayor of Valongo and Rui Vieira de Castro, Rector of the University of Minho – the two-day event that gave the stage to Social Innovation with Technology – on June 18th, 2021 in the Vallis Longus Cultural Forum.

RESERVE YOUR SPACE

Each person can book each of the following spaces, subject to availability, for an activity they want to do. All spaces have free Wi-Fi. The reservation is subject to confirmation by the Knowledge House management team.

3D
SPACE

Area for the promotion of 3D printing and modelling activities. Equipped with – 2 fixed computers – 3D Printer Prusa i3 + 3D Printer Flashforge – 3D Scanner
Maximum capacity – 5 People

CONFERENCE
ROOM

Multipurpose room equipped with screen, tables and chairs.
Maximum capacity – 15 to 20 people

CREATIVE
SPACE

Space equipped with plotter printer and thermal press. Allows the dynamisation of creative activities with vinyl or fabric printing.
Maximum capacity – 10 people

LOUNGE
SPACE

Chill-out area, equipped with sofas and beanbags. In this space, there is a Gaming Room (OPJV project) equipped with a screen and PS4.
Maximum capacity – 10 people

E-SPORTS
SPACE

Zone for the practice of electronic games, equipped with 7 gaming computers and accessories. In this area there is a Lan House (OPJV project).
Maximum capacity – 7 people

ROBOTICS
SPACE

Space for robotics activities. Equipped with – Fixed computer; – 1 Dobot Magician robotics kit – Multifunctional Robotic Arm – 2 JoyPI learning bags and Projects for Respberry Pi – 1 Kubo Coding + Bundle
Maximum capacity – 10 people

ESPAÇO
CAPACITAÇÃO

Space for the promotion of initiatives and/or use of other equipment present in the Knowledge House. Equipped with an interactive panel, laptops, chairs and tables.
Maximum capacity – 20 participants

CONTACTS

📍 Address: Avenida 5 de Outubro.° 72, 4440-503 Valongo

☎️ Phone: 967 149 309

📧 E-mail: casadoconhecimentovalongo@cm-valongo.pt

📆 Opening Hours: Monday to Friday from 9.30am to 1pm and from 2pm to 5.30pm

THE PARTNERS