Competition

At the end of the Apps for Good program, the teams of students are invited to participate in the Apps for Good competition, which has two phases: regional meetings and the final event. At this meeting, students will demonstrate the work they have done throughout the program, through a pitch and in a Marketplace. The best solutions to participate in the Final Event are selected in the regional meetings. This is an optional phase of the program, but we believe it is an opportunity for teams to demonstrate and share the work they have done throughout the school year.

The winners of the 6th edition of the Final Event, September 17th at The Calouste Gulbenkian Foundation, in Lisbon

FINAL EVENT - APPS FOR GOOD 6th EDITION 2019|2020

1st Best App – High School | SandSpace– Agrupamento Escolas Dr. Serafim Leite.

We developed an app that allows people to see the occupation of a specific beach. Based on the principles of Citizen Science, it allows users to be active in the creation of content, and these users are the ones that establish the level of occupation. A chart is available with the frequency of responses regarding the occupancy level. You can also have access to the temperature and wind speed on the selected beach.

Award sponsored by the GALP Foundation.

1st Best App – Elementary School | Plastic Free World– Escola Básica e Secundária do Levante da Maia

The app “Plastic Free World” provides users with simple and practical tips to reduce plastic in their daily lives. It also and offers suggestions for sustainable products to be purchased. It should be noted that all information is organized according to the rooms of the house to allow a rapid and effective check. Award sponsored by Stavros Niarchos Foundation.

2nd Best App – High School | Faster–Agrupamento de Escolas Eduardo Gageiro.

By using our app, our users can request a service that delivers small and medium-sized orders quickly without having to fill anything or go anywhere. Orders are sent by the platform staff to the users addresses or to the current location of the recipient.

2nd Best App – High School | PooPet– Agrupamento Escolas Dr. Francisco Sanches

The app aims to eliminate the problem of animal waste through a series of collection points, PooPet containers, where the waste is collected in pre-filled enclosures/bags with barcodes. In order to streamline and encourage this process, the app has a point system that allows the user to be rewarded financially.

Sponsored by Synopsys

3rd Best App – High School | Auxilium– Escola Secundária Tomás Cabreira.

Our app intends to assist individuals with addictions, such as alcoholism and drug addiction. It provides a personalized assistance to the user, making it feel motivated by abandoning addiction through several features, such as statistics, testimonies, motivational videos, goals and achievements, among many others.

3rd Best App – Elementary School | Cartão Escolar Digital– Escola Básica 2/3 Piscinas – Olivais.

The app we want to create allows the substitution of the physical school card for our smartphone app. This way, we can achieve all the features of the school card, such as: checking in, buying lunch, checking balance… This way, we can achieve all the features of the school card, such as: checking in, buying lunch, checking balance…

Sponsored by The Altice Foundation

Future Up Award| BOW (Based on Water)– Escola Secundária de Gondomar

Our project consists of a smartphone-programmable electronic device and app that allows the daily consumption of water to be regulated/restricted in a shower, consequently reducing energy consumption. This way, we are changing consumption patterns in order to develop more sustainable communities and a more sustainable society.

Sponsored by GALP Foundation

Cooler Planet Award| ReAPP– Agrupamento de Escolas de Sátão

“Reapp” not only allows people to “get rid” of the items they no longer need, but also promotes an ecological spirit of reuse.
In our view, the added value of our app is the “ReuseProgram”, a unique “platform” that allows users to “donate” items they no longer need to allow others to give them a new life. It includes information about charity stores.

Sponsored by BNP Paribas

Jovem Aluna.PT Award – Iris Ferreira (PooPet)– Agrupamento de Escolas Dr. Francisco Sanches

The app aims to eliminate the problem of animal waste through a series of collection points, PooPet containers, where the waste is collected in pre-filled enclosures/bags with barcodes. In order to streamline and encourage this process, the app has a point system that allows the user to be rewarded financially.

Sponsored by .PT

Technological Award | SandSpace– Agrupamento de Escolas Dr. Serafim Leite

We developed an app that allows people to see the occupation of a specific beach. Based on the principles of Citizen Science, it allows users to be active in the creation of content, and these users are the ones that establish the level of occupation. A chart is available with the frequency of responses regarding the occupancy level. You can also have access to the temperature and wind speed on the selected beach.

Audience Award | Plastic Free World– Escola Básica e Secundária do Levante da Maia

We developed an app that allows people to see the occupation of a specific beach. Based on the principles of Citizen Science, it allows users to be active in the creation of content, and these users are the ones that establish the level of occupation. A chart is available with the frequency of responses regarding the occupancy level. You can also have access to the temperature and wind speed on the selected beach.

Sponsored by REN

Partners 6th Edition

The winners of the 5th edition of the Final Event, September 13th at The Calouste Gulbenkian Foundation in Lisbon

FINAL EVENT - APPS FOR GOOD 5th EDITION 2018|2019

1St Best App – High School | Color You (Instituto dos Pupilos do Exército)

This app is intended to facilitate the daily life of color-blind people by disseminating the color alphabet developed by ColorADD. . In addition, it will also allow a color to be identified from a photo (RGB, CMYC, and hexadecimal values) for future reproduction, information about the various types of color blindness, screening tests, and a set of curiosities about the way color-blind people see and interact with the world. Award sponsored by GALP.

1st Best App – Elementary School | Must Be Green (Escola Básica e Secundária do Levante da Maia)

A mobile app that aims to find companies to clean up plots of land (by typing the area – postal code and/or district), where you can communicate with those responsible – via chat – and request budgets. Award sponsored by the Stavros Foundation.

2nd Best App – High School | Coursly(Agrupamento de Escolas de Padrão da Légua)

COURSLY is a mobile app for high school students that are struggling to choose a university degree. This app features simulators and vocational tests that better guide students to more informed and conscious choices. Award sponsored by SYNOPSYS.

2nd Best App – Elementary School | Rescue Pets (Agrupamento de Escolas de Saboia)

“RescuePets” is a mobile and web platform to provide everybody with a practical way of intervening in situations of animal abandonment. . Award sponsored by The Calouste Gulbenkian Foundation.

3rd Best App – High School | Polumap (Escola Secundária Serafim Leite)

POLUMAP intends to be a mobile app and a website, in real time, to identify polluted areas (from rivers to open-air dumps) and, consequently, to take action on those same areas.Award Sponsored by the Portuguese Directorate-General for Education.

3rd Best App – Elementary School | Only Heal (Escola Básica e Secundária do Levante da Maia)

“onlyHEAL” is a digital platform that aims to establish a connection between patients and pharmacists (via phone, chat or SMS) and a reservoir for the patient’s drug-taking plans, allowing the patient to share its medical prescriptions with the pharmacists. Award Sponsored by Apps for Good UK.

Audience Award | SOS Adolescência(Externato da Apresentação de Maria)

With “SOS Adolescência”, the user will receive tips and solutions to help teens facing social problems, specially bullying. Award sponsored by REN.

Cooler Planet Award | Invasoras CV(Escola Secundária D. Dinis)

InvasorasCV is a game where you fight invasive plant species. Currently, invasive plant species are considered to be one of the main threats to biodiversity worldwide. With this game, it’s possible to provide information on the phenology of a list of invasive plant species and thus inform and raise public awareness on this issue, consequently reducing the problems caused by these species. Award sponsored by BNP Paribas.

Technological Award | AEEG Alugin (Escola Secundária de Sacavém)

With the AEEG Alugin app, it’s possible to rent or change the rental dates of the sports pavilions at the Agrupamento de Escolas Eduardo Gageiro (Eduardo Gageiro Schools), making this information available in real time to all users. Award sponsored by Fujitsu.

Jovem Aluna.PT Award | Rita Polido (Escola Básica e Secundária do Levante da Maia)

Award sponsored by .PT

Partners 5th Edition

Meet the winners of the 4th Edition, held on the 24th of September at The Calouste Gulbenkian Foundation.

FINAL EVENT - APPS FOR GOOD 4th EDITION 2017|2018

1st Place | 1936 (Sponsored by Synopsys)

In José Saramago’s book “The Year of the Death of Ricardo Reis”, 1936 is the year in which the alter-ego of Fernando Pessoa dies. This book is part of the curriculum of Portuguese high schools and this group of students created an application about the book, presenting two scripts to users, so they can get to know the locations where the book takes place. An app created by students from Escola Secundária Quinta do Marquês (Oeiras).

2nd Place | My Pill Dispenser (sponsored by The Calouste Gulbenkian Foundation)

It’s a wi-fi pill dispenser. The user no longer needs to carry several medication boxes, allowing it to receive a notification on the smartphone to take its medicine. A solution developed by students from Escola Secundária Sá da Bandeira, in Santarém.

3rd Place | I-Dose Pills (sponsored by REN)

It helps the elderly to manage their medication. A solution based on IoT that shows the patient or caregiver if they have already taken the medication, sending them a notification if something is unusual. An idea from Escola Profissional de Fafe.

Audience Award | Oh My Tools! (Sponsored by SAP)

Support app for an intelligent cable with all the necessary tools in the kitchen, in which various pieces fit (spatulas, shells, etc.) This project was developed in Azores, in Escola Secundária Domingos Rebelo.

Jovem Aluna.PT Award (sponsored by DNS.pt)

Joana Vaz – From the app “1936”, Escola Secundária Quinta do Marquês (Oeiras)

Technological Award | My Pill Dispenser (sponsored by Fujitsu)

Partners 4th Edition

Meet the winners of the 3nd Edition, held at The Calouste Gulbenkian Foundation.

FINAL EVENT - APPS FOR GOOD 3rd EDITION 2016|2017

1st Place | Pensa Antes de Publicar (sponsored by Synopsys)

Pensa Antes de Publicar” is the solution that fosters reading habits in children by using virtual reality to animate book images and to play games. João and Mónica are the developers of this app and they both come from Escola Secundária Dr. Ginestal Machado.

2nd Place | Articulândia (sponsored by Microsoft)

“Articulândia” is the solution created by Rodrigo and Tomás, from Escola Secundária Rafael Bordalo Pinheiro, in Caldas da Rainha.
With the slogan “Articulating has never been so spectacular!”, “Articulândia” allows for speech therapy sessions, anytime, anywhere, and for everybody.

3rd Place | Book Trade (sponsored by REN)

David, Ana and Beatriz are from Agrupamento de Escolas Serafim Leite and the idea behind their app, “Book Trade” is to facilitate the exchanging of books between friends and people who usually go to libraries, schools or universities.

Audience Award | SOSignal (sponsored by SAP)

SOS Signal intends to be the first line of support in case of an emergency. Miguel, Guilherme and Duarte want to develop a centralized solution to alert, locate, identify or call various emergency services available in the country to help in critical situations. They are from Instituto dos Pupilos do Exército.

Digital Young Entrepreneurs Award (sponsored by SIEMENS)

Júlia Pereira – Escola Secundária Domingos Rebelo
Mónica Marona – Escola Secundária Dr. Ginestal Machado
Matilde Teixeira – Agrupamento de Escolas D. Sancho II, Alijó

Technological Award | Pensa Antes de Publicar (sponsored by ANPRI)

Partners 3rd Edition

Meet the winners of the 2nd Edition, held at The Calouste Gulbenkian Foundation.

Final Apps for Good Event 2nd Edition 2015|2016

1st Place | FQ9 (sponsored by Microsoft)

Developed by students from Agrupamento de Escolas Eduardo Gageiro, FQ9 is a mobile application for 9th grade students studying Physics and Chemistry. It provides tutorials explaining the content of the program and the resolution for any parameter of the formulas. It stimulates interest and increases the motivation of students to learn the content of this subject.

2nd Place | Agro Conta (sponsored by BLIP)

Agro Conta, developed by students from Agrupamento de Escolas D. Sancho II, in Alijó, is a mobile application destined to help the small farmers’ economy, since it records the costs incurred in agricultural activities and the income, thus verifying the viability of the farm.

3rd Place | Help People (sponsored by SAP)

Developed by students from the Vila Viçosa School Grouping, Help People is a mobile application to help people overcome the difficulties associated with a more isolated life. It collects emergency and day-to-day tasks related contacts, such as ordering bread, calling a taxi or asking the local pharmacy for medicine.

Audience Award | Cook Wizard (sponsored by ANPRI)

Developed by students from Nelas, Cook Wizard was the app chosen by the audience, who, for a week, had the opportunity to vote online on their favorite solution. Winner of the Audience Award, Cook Wizard recommends recipes to its users, sorted by type of meal, level of difficulty and cooking time, also considering the ingredients that the user has available at home.

Digital Young Entrepreneurs Award(sponsored by SIEMENS)

Joana Cunha – The Dropper, Agrupamento de Escolas de Sátão
Laura Carvalho – The Dropper, Agrupamento de Escolas de Sátão
Micaela Franco – Help People, Agrupamento de Escolas de Vila Viçosa

Partners 2nd edition

By invitation of the Portuguese Directorate-General for Education, CDI Portugal and Apps for Good UK joined and launched the pilot in Portugal in January 2015. 16 public schools, 300 students and 32 teachers have developed a total of 56 applications or prototypes for the benefit of their own community. The program's final event was held on the 11th at The Calouste Gulbenkian Foundation.

FINAL EVENT - APPS FOR GOOD 1st EDITION 2014|2015

1st Place | EBSSA + Especial(sponsored by Blip and Microsoft)

Developed by the students from Escola Básica e Secundária de Santo António, in Barreiro, this was the first place app of the Apps for Good pilot project. This winning app was designed for people who have difficulty communicating, such as young people and adults with autism, people with down syndrome or victims of a stroke. This app consists of images organized by themes, to which these people can use to express themselves. In addition, the app also includes an education game, data about the health of each user and emergency contacts.

2nd Place | SOS Sénior (sponsored by Microsoft) & Audience Award | SOS Sénior

App developed at Escola D. Sancho II de Alijó, who was also the favorite app of the audience. This mobile application is intended for people suffering from “reduced mobility, isolation, chronic diseases and reduced physical and mental capacity”. In addition to buttons that connect to the national emergency number and alerts for medication over a click away, it includes a quick-dialing keyboard and useful tools such as a flashlight, a loudspeaker, Skype, radio or meteorology.

3rd Place | O Meu Curso (sponsored by SIEMENS and ANPRI)

Developed by a team from Escola Seomara da Costa Primo, in Amadora, that took third place in this competition. Given that many students expressed difficulties in, for example, ‘decorating’ the final grades in the 100 modules of a professional course at this school, this mobile app allows for the introduction of, among other things, the various grades or test dates, improving the organization.

Partners 1st edition