João Baracho – CDI Portugal’s CEO
We encourage our students to become active and aware citizens, therefore, contributing to a better world. Students identify problems in their community - based on the 17 Sustainable Development Goals - and find digital solutions. Throughout the programme, they are in touch with experts that bring them closer to the real world.
We work with schools and give our support to educators. We offer an innovative pedagogical approach to educators, who provide this work in the classroom, where students learn in a more motivated environment.
The Experts community is a group of volunteers who make their time available to share their professional experience and give new perspectives to students and educators. The students create a product that solves a social problem. They use real world methods, such as design thinking and the Minimum Viable Product (MVP).
Apps for Good continues to challenge schools to introduce new practices into teaching, with teacher training and a platform with structured and proven pedagogical content. The increasing number of students, educators and student teams in the competition was a positive highlight of this edition, in which, despite the pandemic, there was a greater digital demand.
Welcome Session Online
3rd Edition - App StartUp
5 teams of students
Initial Training - 6 hours per group (total of 6 groups and 36 hours of training)
Monitored training - 2 hours for each training session (total of 2 synchronous sessions and 4 hours of training)
284 participating educators
30 schools 62 educators 269 students
21 schools 31 educators 210 students
Launch of the Digital Book “Como viajar pelo Mundo Apps for Good, em articulação com os Domínios de Autonomia Curricular (DAC’s)?” (How to Navigate Through the Apps for Good World, in conjunction with the Curriculum Autonomy Domains (CAD’s)?), created by the Apps for Good NINJA
3 Regional Meetings - North | Centre-South | Azores and Madeira
22 solutions were selected for the Final Event
57 schools 91 educators 584 students 156 teams
22 teams 11 awards
This year, the new platform of Apps for Good was launched in Portugal with five courses available in English and Portuguese.
Remotely or in person, the platform allowed easy access to the content and projects between the teams of students and educators, who worked together.
*60% Participate for the 2nd time on the programme.
In 2018/2019, 40% of educators implemented Apps for Good in school hours, while in 2020/2021 this number increased to 53%. Apps for Good has a strong and versatile training component, with a project approach and content that adapts to the different curriculum levels, allowing educators to properly manage the curriculum, promoting an inclusive quality education that enhances the work developed in the classroom.
* Mathematics and Science, Chemistry and Physics, Biology and Geology, Visual Arts, English, Portuguese, Geography, Librarian, Special Education, among others
The Apps for Good training is the foundation for the acquisition of NEW SKILLS, allowing educators to work through a methodology, fostering TRANSDISCIPLINARITY and enhancing, together with the students, the development of skills identify in the “Student’s Profile by the End of Compulsory Schooling”
Apps for Good is in line with the development of the digital competences of educators identified in the six areas of The European Framework for the Digital Competence of Educators (DigCompEdu). 80% of educators report that they have improved their digital skills, especially in the Digital Resources area.
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80% of educators say that this programme has, in the current pandemic scenario, had a motivating effect on both students (76%) and educators.
72% of educators mentioned that the programme has a strong technological aspect, contributing to the development of the digital skills necessary for Distance Learning.
An educator who participated in previous editions of Apps for Good. It is an adviser, an example of good educational practice, who shares his/her experience with other educators and contributes to the improvement and growth of the programme.
Integration of new elements:
we went from 11 elements in the 6Th Edition to 20 NINJAS
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In addition to the direct impact on students’ skills and confidence, Apps for Good also sparks students’ interest for different academic or professional pathways. The contact that students have with the Experts community is critical to the connection between the classroom and the real world.
One of Apps for Good’s objectives is to understand the impact of the programme on the interest and motivation of girls in technology and science areas. In this test, we involved 513 students, of whom 250 are girls between the ages of 10 and 20.
Apps for Good promotes the development of solutions that correlate with the 17 SUSTAINABLE DEVELOPMENT GOALS (SDG), emerging as an instrument that fosters education for citizenship. The aim is to train and empower young people for human rights and global citizenship.
79%of the students say that the programme made them aware that technology can contribute to solve social problems.
Of the 181 projects in the national competition of the 7Th Edition, we highlight the work of students and educators in the area of health and quality education.
In this study, we involved 6 of the 8 students participating in the Vale do Sousa Prison Facility programme. We analysed the impact of the programme on the inmates, in terms of motivation, technological knowledge, digital and transversal skills, and the development of management skills of a project.
According to the students, their participation in the programme far exceeded their expectations, because of how they worked as a team, because of the resources used and because the programme allowed them to think and to abstract themselves from the prison life.
These satisfaction levels are reflected in their success, as students have completed the school year.
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The application of the Apps for Good methodology in this scenario worked as a motivating factor and allowed a greater involvement of students with the school space. This allowed them to tap into many of the skills they considered dormant, boosting other digital and social skills, while promoting opportunities for personal and professional growth.
Apps for Good has the INCoDe.2030 Seal, as a benchmark initiative for education.
Apps for Good won the UNESCO AWARD - Hamdan bin Rashid Al-Maktoum for Outstanding Practice and Performance in Enhancing the Effectiveness of Teachers. More: https://cdi.org.pt/2020/10/05/apps-for-good-premio-unesco-hamdan-bin-rashid-al-maktoum/
For the 2Nd consecutive year, a team of students from Portugal reached the finals of the UK Apps for Good Global Competition. EcoClass, from Vila Verde High School, won the Audience Award. EcoClass is a solution with ecological content - tasks, a game, maps, stages, quizzes, phrases, tips and competitions between students and classes - to teach young people how to be more ecological. More: https://www.appsforgood.org/ecoclass
“We are the innovation that the world needs right now. We are going to completely change the way our society thinks and acts ecologically. We will usher in a new era!” - EcoClass Team